Tower of Bunny is a platforming challenge map similar to Pitfall, but a lot longer, more difficult, and features much more complex jumps. It will be a long climb to the top. Many tricks from the Platforming Tricks Tutorial map will be required.
This is a pure platforming map. Also, you cannot die in this map.
Note: This map will be quite difficult. The tricks are not only difficult to execute, but also difficult to figure out. Expect to spend quite a bit of time figuring out the correct jumps to get through each room. If you want something more manageable, try playing Pitfall first.
- Start a new game, on Story or Speedrun mode, on any difficulty, Standard mode. (actual difficulty does not matter)
- Obtain the Congratulations! trophy at the top of the tower.
Some tricks you may be expected to know:
- quickdrop airdash / quickdrop airjump
- 4-tile corner walljumps
- 6-tile airjumps
- 8-tile wallkicks
- double airdash (brush over the top of a platform with an airdash to get an extra airdash)
- Many other tricks not mentioned here will also be required.
Tricks that will not be required:
- Wimpy Launches
- Pause-Buffered techniques of any kind
- Zips of any kind
- Amulet climbs
- Don’t rush. Stop and think through the jumps carefully before attempting them. Half the difficulty of this map is in figuring out the jumps.
- If you can’t figure out a jump, try doing it with quickdropping. If you’re already quickdropping, try doing the jump without quickdropping.
- Quickdrop airdash -> airjump gives more distance than quickdrop airjump -> airdash. For maximum distance, do quickdrop -> airdash -> wait -> airjump. Don’t buffer the airjump.
- If you are playing on keyboard, don’t walljump off left walls with both the left+right arrow keys held! This will disable your ability to quickdrop/wallkick until the next time you land on the ground!
- When executing a double airdash, brushing over a surface resets your reverse walljump wiggle requirement. Thus, you need to do the wiggle after brushing over the surface, not before.
- Fixed two small skips.
- Fixed wrong collision in one of the rooms.
- Removed a couple of alternative jumps (which are usually more difficult than the original jumps, and can be quite misleading)
- Moved a music trigger slightly so that the music doesn’t trigger mid-jump. Music triggers can cause small lag spikes for some players.
Current and Older Versions
- NORMAL difficulty, STANDARD mode, SPEEDRUN mode
- Obtain the Congratulations! trophy.
- Timing starts when the game is started (i.e. when you select the mode), timing ends when the text disappears after collecting the Congratulations! trophy.
- Time is measured using RTA (Real Time)
- Use the latest version of the map.