A Guide to Rabi-Ribi Map Editing
(Alternative guide by NuclearCheese for running Custom Maps)
Rabi-Ribi\custom\<your map name>area0.map,area1.map etc etc) to the custom map folder (Rabi-Ribi\custom\<your map name>)
(You need Rabi-Ribi v1.8e / v1.85 or higher for the custom maps menu. The custom maps menu does not exist for v1.8 and below.)
This was the original method before the 1.8e beta / 1.85 started supprting custom maps.
Rabi-Ribi\data\area\ (remember to back up the maps before you do this)Note: Even if you do not back up your maps, you can easily restore your original maps by using the Verify Game Integrity option on steam.
Rabi-Ribi (1.8e/1.85 onwards) includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in Rabi-Ribi\localize for its cutscenes. If you create the files story_emot.rbrb and story_text.rbrb and place them in your custom map folder (Rabi-Ribi\custom\<your map name>\) together with your map, these ifles will be used for dialogue/cutscenes instead.
More information on the contents of these files can be found in the Detailed Documentation.
Rabi-Ribi (1.8e/1.85 onwards) includes the ability to replace the current tileset with a custom tileset. If tile1_a.png is placed in the Rabi-Ribi\custom\<your map name>\ folder, the game will use that instead of the default tileset.
Rabi-Ribi (1.8e/1.85 onwards) contains a Debug mode, which displays all event triggers in-game. To turn this on, add -debugshowevents to the launch options.