Pitfall
Touch bunny for iframes
Early whirlbonk
Fast fairy bonks
If you do this, you don’t need to regenerate an amulet charge at the save point.
- Extremely tight though. You need to whirlbonk at this exact timing to gain enough height to get up.
Nieve backup strat
- Use this if the 6tile airjump fails.
Dark Room 2
Method 1: Recommended
Method 2: Not recommended.
- This is extremely tight, not feasible RTA imo.
Strat Comparison:
Airdash item and Library room
- The 6tile airjump after the airdash pickup is easier than regular 6tile airjumps, because you can airjump -> airdash -> let go of jump and buffer airjump
Library Jump 2
Safe buffered strat (keyboard only)
- jump, hold right, then hold left, then quickdrop (so now right+left+down are held)
- airdash under the wall, let go of down (continue to hold left+right)
- buffer airjump from the airdash, then buffer another jump immediately after the airjump executes (continue to hold jump+left+right) The moment you hit the left wall, you should automatically walljump off it and glide onto the ledge. (as long as you continue to hold jump+left+right)
Fast movement to gold carrot
Note: jump over the savepoint to avoid the nieve cutscene.
Wallkick to keke after gold carrot
Keke Bunny
- Don’t attack keke bunny at all. This way, her second attack should break the floor (most of the time). Her first attack is always fixed, you can’t change that.
Fast method for pink room
- Uses the same AJ->AD->AJ 6tile trick as the airdash item room.
- Airdash into the wall to end the airdash prematurely. This makes the strat a little more risky, but faster.
Pit climb final jumps
- This method avoids all save points in the game. (so you never have to view the nieve cutscene)